About Us

The Paladins League is a family-owned business- and the realization of a dream that’s been brewing for over a decade. It was born out of our memories of middle school and high school, our life-long love of all things fantasy and gaming and the realization that making time to play and use your imagination is more important than ever…no matter what age you’re at.

Our hope is to serve as a beacon of togetherness, magic and collective joy in an increasingly disconnected world.

And as parents, we’re especially focused on creating a space where young people who love gaming and fantastical creativity can find their people- and where their family can connect with them over the things they love.

Enormous thanks to everyone who’s been rooting for us and supporting us on this adventure. We couldn’t do it without you.

If you’re someone who is passionate about sparking imagination and nurturing creative bravery and self assuredness in young people we would love to meet you and plan some collaborations!

paladin

[pal-uh-din]

Noun

  1. any one of the 12 legendary peers or knightly champions in attendance on Charlemagne.

  2. a brave, chivalrous knight, often associated with a strong moral code, who fights for a noble cause.

  3. a champion of honor and duty whose inherent goodness is displayed in their acts

“Our name is a tribute to a Dungeons and Dragons game that we played with friends throughout the pandemic- and the character that I played in it. That game served as a beacon of light when the world was upside down, and playing my Dragonborn Paladin breathed new life into my imagination when I needed it most.”

- Jess

OUR IDEALS

Magic. Togetherness. Goodness. Teamwork. Adventuring. Integrity. Vigilance.

Our First Paladin

This is Ariadne of Clan Travek, Dragonborn Paladin, who took the Oath of the Watchers and serves as a member of The Harper’s Guild. 

She is a master cartographer and a bit of a folk hero to the people of Neverwinter. Her service as a fierce protector of the children of Ten Towns during the Rime of the Frostmaiden will never be forgotten. 

Above all things she cares about bringing and keeping her party together, finding those who are lost, defending the innocent and defenseless and standing against anyone who would wish them harm. 

She lost her right eye- and nearly died- defending her party against a yeti in The Spine of the World. Her friends revived her, and Yarikh the Goliath Barbarian fashioned her an eyepatch out of the vanquished yeti’s fur. 

This eyepatch reminds her that she can count on her friends in her own time of need, and that she is never alone on her watch.

Her spirit, oath and adventuring party are why The Paladin’s League exists.